~/w3g $ cat blog/a-new-home.md
A new home for W3G
Welcome to w3g.dev. This site is more than a fresh coat of paint — it marks a new era for W3G. If you're wondering what W3G stands for, that's short for "Web3 generation," which is the legal name of the company behind the studio. For more than a decade this studio ran on client work, and our own ideas lived on the backburner. That chapter is now closed: no more client projects, ever. From here on, 100% of the energy goes into our own apps, tools and services.
A decade of client work, and why it ends
Client work paid the bills and taught a lot, but it has a well-known cost: your own products get whatever scraps of time are left over. That's why the honest answer to "why only six simple apps in three years?" is: because they were built on evenings and in-between weeks. PicChase and Tilesy (photo party games), Book Nest (a reading tracker), EV Life LV, Kur ir? and Randomizer all shipped as side projects while paid work took the daylight hours.
The decision is made: those six apps stop being side projects. They — and everything that comes next — now get proper, full-time attention. What was missing was one place that ties it all together: where the apps live, where progress gets written down, and where you can find me without guessing which social handle is the right one.
That's this site. A hub first, a blog second, and over time a small collection of tools.
How the site is laid out
The structure is deliberately simple:
- Apps — every W3G app with its own page: what it does, screenshots, store links, and the legal bits. This is the canonical home for each app.
- Blog — the build log. Progress updates, launch notes, lessons learned, occasional tutorials, and announcements of new projects. You're reading entry #01.
- Tools — free web utilities. The first one is already live: a web version of Randomizer, for when you need a quick random pick without installing anything. More will follow when an app feature makes sense in the browser.
- Links — one page that points to everything else: X, YouTube, Instagram, and the App Store and Google Play developer profiles.
Building in public, with a caveat
This blog will follow the build-in-public tradition: regular updates with real data, not just polished announcements. But I want to be upfront about the limits, because build in public in 2026 is not what it was a few years ago. Ideas get cloned fast, and a public revenue chart is also a market-research report for whoever ships a copy next month.
So here is the honest policy:
- For some apps I'll publish the actual numbers — downloads, revenue, the works.
- For others you'll see trends and percentages rather than absolute figures.
- Some projects will be shared early, while they're still rough. Others will stay quiet until they're ready to defend themselves.
Not 100% open, but consistently honest: what gets published will be real, including the failures. Those tend to be more useful reading than the wins anyway.
Transparent where it helps, quiet where it would only help the copycats.
This is a start, not a finish
What you're looking at is the initial version — a plain, fast site that does its job. No comments, no newsletter popups, no cookie labyrinth. Things will be added when they earn their place, and the blog itself is where those additions will be announced.
If you build apps yourself, follow along for the numbers and the lessons. If you just use one of the apps — thanks, you're the reason the numbers exist. Either way, the links below are the best way to stay in the loop.
Follow along: @solotomrr on X · YouTube · or just check back here.